• 2 Posts
  • 176 Comments
Joined 3 years ago
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Cake day: June 16th, 2023

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  • I won’t deny it’s godawful to have shit split across AD, Group Policy, Regedit, and Azure/Entra/Intune.

    But they very much still have controls for all this shit, almost always available before the feature rolls out. I’ve literally never seen this shit make it through to our end user devices in an un-intended fashion.

    Hell, just hold non-security updates for a period of time for review before pushing it to your entire environment if this (not actually happening) issue is a concern. That’s like basic table stakes for Windows environment administration: update cadence management and pilot machines.

    Please don’t claim to speak from a place of authority on this and then spread falsehoods. There’s plenty of shit to hate without making things up.

    Like the third party app approvals in Azure and Teams defaulting to allow any non-admin user to be able to approve any azure app access to all of their data with no oversight. You can (and should) lock that the fuck down. It’s a batshit default, not a lack of controls.







  • Also his claim that email chains end up creating an extra copy of an attachment every time? That’s not how most email clients handle attachments. They usually only carry forward in forwards.

    And even if his idea is true for his setup somehow, data deduplication at the storage level isn’t particularly difficult to set up, and I would argue is table stakes for any business doing self hosting.

    Similar when it comes to data retention policies, quotas, auto deletion of spam after a shorter time window. It’s not fun and for some setups may not be easy, but it’s part of the bare minimum for email. So yeah, you absolutely do it yourself or pay someone to do it for you.

    Edit: and if you pay someone to do it for you, you have to abide by whatever dumb hoops they make you jump through, or find someone else to pay.



  • This is awful, but while I see the huge impact for personal users, I’m not sure I see the business case for his current setup. I’m sure this will inpact business setups, but his specific use case just seems off.

    He really buries the lede about why the weird setup of why address@businessdomain.com (to my mind the professional business email) had to be accessible from businessname_address@gmail.com (to my mind a misused personal email) in the first place. It’s down in the comments:

    You can’t be serious. Especially for a company he runs, this is silly. Just tell them they have to use the business domain for business email. The whole @gmail.com thing also opens up potential regulatory issues depending on the details of the business.

    With his current setup Google is already accessing all his company mail data. I don’t really get his objection to having the MX record directly route to them at this point.

    I’m probably missing some big detail, but I don’t get why he has his current setup to begin with.

    Edit: Didn’t want to jump to conclusions, but I’m not the only one with the takeaway that this seems to be jwz trying to use google/gmail for email storage without paying for google workspaces for his employees. Maybe that isn’t the case, but it sure looks like it.


  • They took the completed game and worked backwards to the underlying code that makes all of it work. They confirm it’s an exact match by using the code they worked backwards towards to make the game again and confirm they have an exact match to the orginal game file(s).

    Once this is done, it is possible to change literally anything about the game, as you have access to the code that makes it work. One of the most popular things to do is to replace the parts of the code that are specific to the console it was originally made for with code that can run on PC. This results in an accurate PC version of the original game. After that, other coders usually dig into the PC “version” to add all sorts of easy modding support.

    This has already been done with Super Mario 64, Ocarina of Time, and Star Fox 64, and they all have easily moddable PC versions now. This has resulted in things like Render96 and Ray Tracing support for SM64, a bunch of bug fixes and an insanely deep randomizer for OoT, and discovery of cut levels and entire game modes partially left in the game code that had only been mentioned in interviews in Star Fox 64.

    It’s also worth noting that similar projects exist for a whole bunch of other games. The Pokemon Emerald Reverse Engineering project has allowed all the absurd new romhacks with new features like Mariomon and Too Many Types 2, with Pokemon having 3 types and a total of like 70 types in game. Similar (but technically different under the hood) projects for Sonic Unleashed and the Jak series on PS2 have resulted in great moddable PC versions of those as well.





  • Ah yes, let’s start the slow process of eventually funneling people into roles based off this shit. AI is the future, and potentially our self-bootstrapped god. Neurodivergence makes you better at this sort of work. You’re one of the chosen people. High priest to Roko’s Ballsack Basilisk or some shit.

    I know that’s extreme to say, but Peter Thiel, the money behind Palantir, recently gave some absolutely insane speeches about the fucking antichrist. The AI race is legitimately a cult with religious meaning to some of these fucks.

    Also, brace yourselves for attempts to use this as a shield against criticism. You can’t get mad at us for not understanding the concept of human dignity, we’ve got the billionaire international surveillance contractor stamp of the global elite approved neurodivergence!


    To be clear, no hate meant towards the neurodivergent. I am one. All the hate to the fucking billionaires just transparently fucking over the world in every way they can.


  • Then you have to create a framework for evaluating the effect of the addition of each source into “positive” or “negative”. Good luck with that. They can’t even map input objects in the training data to their actual source correctly or consistently.

    It’s absolutely possible, but pretty much anything that adds more overhead per each individual input in the training data is going to be too costly for any of them to try and pursue.

    O(n) isn’t bad, but when your n is as absurdly big as the training corpuses these things use, that has big effects. And there’s no telling if it would actually only be an O(n) cost.


  • TL;DR- No.

    You can’t install homebrew (including unofficial emulators) on the Switch without being able to set up and boot into a hacked emuNAND (effectively a hacked backup copy of the Switch OS running off the microSD). You can’t do that without a launch edition Switch where you can short the controller pins to access the recovery “menu” and use that to push custom “hack” code to the Switch.

    switch.hacks.guide is your friend if you want a reputable source on the current best method to get emuNAND set up. The current tool/custom OS/whatever the fuck they call it is named Atmosphere.

    If you have an Android phone, you can try emulating those games using PPSSPP, and if it works at a decent speed (it probably will) you can pick up a phone mount for your controller of choice and a USB C to USB C cable to just slap the phone onto the top of a controller and then use your phone to emulate from.