Powertoys is basically all the things the engineers internally couldn’t stand not having but the business won’t allow to be officially integrated.
- 0 Posts
- 7 Comments
I’m not sure what language that is but that code makes no sense.
On windows 11 or windows 10?
The <win10 context menu is old and poorly designed. Each app that declares itself on the right click menu gets to hold up the entire menu for like 3 seconds each. So if you have one poorly designed app that can appear on that list your right click menu will be super slow. Try to go through the right click menu and disable each app that appears one by one until you find the culprit.
Windows has this official tool, if you go to the explorer tab and find …/contextMenuHandlers section you can easily disable them one by one but i haven’t used it personally.
Win11 tried to fix this and moved to a different model but in doing so made the first level right click menu functionally useless.
saigot@lemmy.cato
Overwatch@lemmy.world•[Blizzard] Overwatch 2 Retail Patch Notes – May 20, 2025 (Mid-Season Patch, Street Fighter 6 collab, Freeja on Stadium)
2·7 months agoI don’t like them making the Mercy rule stricter, I have won quite a few games with a 10K disadvantage. I also don’t like the extra round cash for short rounds, I found it interesting to have some games where I had low amounts of cash but still more than my opponents, it was interesting to have low cash games.
The stadium nerfs seem pretty cool and I"m looking forward to playing Freya in stadium
saigot@lemmy.cato
Overwatch@lemmy.world•[Blizzard] Season 15: Honor & Glory - Overwatch 2’s Boldest Gameplay Evolution Yet
2·10 months agoI played quite a bit last night (about 30games or so) and I can say I like the perks overall. It shakes up the core gameplay loop for each hero, and it adds a much needed disincentive to switching. There’s still lots of rough edges, with some heros I felt like you’d be stupid to not always pick one option, but with many I felt there was really good strategic reasons why both choices could be viable, I hope over time it leans more into the latter. I also notice some of the perks seem to make the heros more consistent while the other choice is more skill expressive, which i think is an interesting way to try and make heros viable in both low and high ranks. Of course as players learn the system this will all change.
I hope most of all that these perks make patch notes more interesting. They have hinted that they expect the perks to change often and I hope that is the case. I think ow2 had a very algorithmic feel to their balancing, lots of small number tweaks that did actually make the game very balanced but i think took a lot of the character out of the heros.
As for cosmetics, I don’t really care about them, but the lootboxes seem generous I guess. I like that they made the odds public, and I like that (as far as I can tell) you can’t seem to be able to directly buy them. I think those 2 changes makes them much less predatory and is overall a positive change.
add t0, t1, t2is way easier for humans than the0x014B4820that it could be assembled into, and what programmers had to use before assembly existed.

the top stairs could have been added later, why demolish the old stairs if you don’t have to.