Here, for example, is how the showMessage
function would work:
$MessageLabel
is a field defined by the programmer in Godot.showIn(p_message, p_place)
function shows the message p_message
in the field p_place
.waitSeconds(2)
is finished and so the parallel
block is exited (because of exitWith branch 2
) and the other branch (the first one) is definitely interrupted (because my parallel exitWith branch N
does so).showIn(p_message, $MessageLabel)
makes the $MessageLabel
invisible.Yes, it’s very different from what is done in G’MIC. Here, the language is preferably adapted to user interactions. There aren’t many in G’MIC. 🙂
Yes, that’s why I hope others will be able to join me. In the meantime, you can try FuncSug in the Playground. 🙂
Thank you for your kind wish! 🙂