The real deal y0

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Joined 2 years ago
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Cake day: July 16th, 2023

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  • Ok so, i might be late to all this as i was helping with the damage control. But let me get some facts straight out in the open. Yes this is part of the damage control im doing, but its to battle a lot of misinformation out there. So, lets get into it.

    First things first, marcan is wrong. Libogc ( the library homebrew is built upon )'s threading is not rtems. As youll see later, it was inspired by it, but not even close as to a copy paste or plagiarised when it was first made. Shagkur (the one who made lwp) is known to have created some stuff by looking at other stuff and writing code from the ideas. This was asked to shagkur when we were first made aware of the allegations 2 years ago

    Dkp didnt make this public as they did not feel like it was necessary.
    Its only now that marcan made a fuss about it and it blew up that we have to battle this.

    There is also the fact that libogc is 23 fucking years old. It was made by shagkur in 2003, before git or svn existed and before forums and social media was a thing. So you shouldnt put it up to todays standards either. On top of it, that was made for gamecube, not wii. Marcan was part of the migration to wii so he was part of it too.

    I also want to point out that he shouldnt be making a fuss as his mini code, a code base what their bootmii and installer is build upon, contains code that looks very similar to ios, the nintendo code running on the security processor.

    Anyway, there is more. Yes people have found similarities, but thats because of how things work, not because of copy pasta. I would like to redirect your attention to this blogpost and investigation by mardy : https://mardy.it/blog/2025/04/no-libogc-did-not-steal-rtems-code.html

    Inline edit about the blog: i want to point out the lwp code also evolved over time to fit newlib better and to integrate standard c/c++ code better. But lets keep going, shall we?

    Im not going to deny that parts of libogc are semi decompilations of the then leaked gamecube sdk. devkitPro didnt know this untill years after it had integrated libogc into its systems. But by then it was wildly used so there was no going back. Rewriting it would also not have been feasible to do alone. Hence the state it is in now. But as far as the new lwp allegations, its all false.

    Also, and this is my personal thing, hbc archiving their repo was a pure dick move. They didnt do anything with it anymore, they didnt merge or accept improvements nor did they want to release a new version that would have fixed some stuff for wiiu/vwii. Its was considered dead by the community ages ago…



  • I use vscodium, and let me point out a few things before anyone thinks its a drop in replacement :

    • the store/marketplace is not the same. Due to licencing vscodium is not allowed to access the microsoft vscode marketplace. However, you can change the url to use the official marketplace
    • some extensions ( mostly a few microsoft extensions ) are not allowed to run in vscodium. Think of stuff like the .net debugger
    • vscode has build in addons like the .net debugger, razor support, some c++ syntaxing etc, that vscodium does not have and can not have if you want the official addons

    Overall i love vscodium, but for work i cant use it sadly.
    Now hobby work is all vscodium








  • Has nothing to do with their closed eco system. They basically did similar stuff with some of the stuff in the sm3d collection thingy.
    Nintendo is a company that only wants make new stuff, innovations.
    For example, they ( mostly miyomoto ) has been quoted to not understand that people want another f-zero, as the game’s principals and ideas have been fully flushed out and no new ideas could make it feel like something new.
    They also usually dont do remakes/remasters unless its so new/different it can be considered a new game ( see metroid 2 on 3ds ).

    If that is a smart business position to have, i will leave for you to decide, but do get your facts a bit straight :)

    EDIT: also, nintendo has used open source projects for internal projects before, so idk how “closed ecosystem” is part of their stuff :)


  • Welcome to modern framework development!

    • C# has nuget
    • any nodejs based framework ( react, vue, angular, … ) (npm)
    • python …

    All of the above are chuckful of dependecies upon dependencies, and webdev stacks are the worst of them. They make it VERY hard to make software that requires any security related certification because of the dependency hell…
    I swear to god, all those frameworks are designed so badly when looking at dependency hell …

    … Yet i will write c and c# code everyday haha