“An abrupt exit”, more commonly known as a “crash”.
If you’re going to argue that an exit through panic!() is not a crash, I will argue that your definition of a crash is just an abrupt exit initiated by the OS. In other words, there’s no meaningful distinction as the result is the same.
I was talking more about unwrap causing a panic rather than calling the actual panic macro directly. Rust forces the programmer to deal with bad or ambiguous results, and what that is exactly is entirely decided by the function you are calling. If a function decides to return None when (system timer mod 2 == 0), then you’d better check for None in your code. Edit: otherwise your code is ending now with a panic, as opposed to your code merrily trotting down the path of undefined behaviour and a segfault or similar later on.
Once you get to a point where we are doing the actual panic, well, that is starting to just be semantics.
“An abrupt exit”, more commonly known as a “crash”.
If you’re going to argue that an exit through
panic!()is not a crash, I will argue that your definition of a crash is just an abrupt exit initiated by the OS. In other words, there’s no meaningful distinction as the result is the same.I was talking more about unwrap causing a panic rather than calling the actual panic macro directly. Rust forces the programmer to deal with bad or ambiguous results, and what that is exactly is entirely decided by the function you are calling. If a function decides to return None when (system timer mod 2 == 0), then you’d better check for None in your code. Edit: otherwise your code is ending now with a panic, as opposed to your code merrily trotting down the path of undefined behaviour and a segfault or similar later on.
Once you get to a point where we are doing the actual panic, well, that is starting to just be semantics.