I remember my grandmother playing those games with us and she was exactly the person who would gesture with her hands as she was trying to play the game. When the character turned or jumped, her hands would do the same thing, she fling the controller out of her hands at least once that i remember trying to jump to a new platform in kids Icarus
We had endless hours of fun back in the day using the track builder and figuring out the exact spacing and combination of ramps to make your little dude crash out in a manner that flung his tumbling corpse the absolute maximum amount of distance. (Okay, so you never really die in Excitebike, but you know.) You can achieve significant hang time if you do it right.
Random unsolicited video game trivia: First run editions of Excitebike were actually Japanese Famicom cartridges bodged into Famicom-to-NES cartridge converters. They’re literally Japanese copies of the game, verbatim. This includes the theoretical ability to save out your track to the Famicom Data Recorder, which has only the minor wrinkle of never having been released in the US. This was baffling to us at the time, not understanding why the option was there when it self-evidently didn’t work (but your Zelda cartridge could save just fine).
Somehow my dad figured this out using the early Internet or Usenet or something, and then I had the actual answer. Still not actually being able to save, mind you, but at least I knew why you couldn’t. Except nobody in the schoolyard would believe me.
Rock and Roll Racing
Excite bike
excite bike always reminds me of visiting my grandma in daytona beach :)
That’s kid icarus and al uncer jrs racing for me.
I remember my grandmother playing those games with us and she was exactly the person who would gesture with her hands as she was trying to play the game. When the character turned or jumped, her hands would do the same thing, she fling the controller out of her hands at least once that i remember trying to jump to a new platform in kids Icarus
Rock & Roll Racing is top tier.
Honorable mentions
Micro machines (that pool level!)
Cobra Triangle
We had endless hours of fun back in the day using the track builder and figuring out the exact spacing and combination of ramps to make your little dude crash out in a manner that flung his tumbling corpse the absolute maximum amount of distance. (Okay, so you never really die in Excitebike, but you know.) You can achieve significant hang time if you do it right.
Random unsolicited video game trivia: First run editions of Excitebike were actually Japanese Famicom cartridges bodged into Famicom-to-NES cartridge converters. They’re literally Japanese copies of the game, verbatim. This includes the theoretical ability to save out your track to the Famicom Data Recorder, which has only the minor wrinkle of never having been released in the US. This was baffling to us at the time, not understanding why the option was there when it self-evidently didn’t work (but your Zelda cartridge could save just fine).
Somehow my dad figured this out using the early Internet or Usenet or something, and then I had the actual answer. Still not actually being able to save, mind you, but at least I knew why you couldn’t. Except nobody in the schoolyard would believe me.
(I do know!)