I’m pretty new to Multi-User Dungeons so i’m not sure this question makes sense. It seems like every MUD engine i’ve seen that mentions a day/night cycle makes no mention of localized time, or it being day in one part of a large world and night in another part at the same time.

I’m considering trying to make my own MUD, and this (along with localized weather) is something i’d want it to have. If no engine supports this, how hard should i expect it to be to make this work in an existing engine?

Is there anything else i should know, since i currently don’t have much experience in anything more complicated than Inform6?

  • gazter@aussie.zone
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    2 days ago

    The two main differences in what I consider a MUD vs a Dwarf Fortress / Caves of Qud would be that the mud is first person and has a textual description, where DF is third person and uses ASCII to represent things in space. So to describe a Dwarf next to a Goblin in a small room, DF would display:

    ####
    #D.#
    #G.#
    ####
    

    While a mud would display:

    You are in a small room. A dwarf stands next to a goblin.